-
by Donboy on January 7, 2013
AssignedAdditional skills for the 3E character sheets
- Ticket #67
- StatusAssigned
- PriorityMedium
- Milestone—
- Tag—
- CategoryEnhancement
- Assigned to DM Fester, Donboy
- Last Updated 5:17 am
- Modified by Donboy
Fester requested to add some new fields to the D&D 3E character sheets. I have the files: dd_stats_view_3e.html and dd_stats_view_3e_OT.html as a guide.
This requires new columns added to the affected tables, and code needs to be adjusted in other .pl files that govern these functions.
- Attachments:
- dd_skill_names.txt by Donboy on January 17, 2013
- dd_stats_view_3e_OT.txt by Donboy on January 7, 2013
- dd_stats_view_3e.txt by Donboy on January 7, 2013
-
Here’s the other one, if anyone feels rambunctious and wants to tackle it.
- uploaded dd_stats_view_3e_OT.txt
-
Donboy
about 13 years ago- Status changed from New to Assigned.
-
Ok, I have 184 values total. These are going to be added as columns in a new table. Anytime someone interacts with a 3E character sheet, the table will be checked for a matching character based on the ID number. The returned values can be viewed or updated using the web tools we already have in place.
Fester can you tell me what kind of values will be stored in this table? Will they just be numbers? Or could there be text? The safest thing for me to do would be to assume text for all but give it a limit of so many characters. How many digits or characters could there possibly be in each cell? Maybe 6 digits is enough?
If there are some with text and some with numbers, can you tell me which ones should allow text? Maybe you can download the file and put next to each one whether its text or numbers and how many digits.
- uploaded dd_skill_names.txt
-
Donboy
about 13 years ago- Assignment DM Fester added.
-
All of the values will be numbers. I have attached the table below that just needs to be added into the character sheet and then I still need to write the display version of the table. I have been sidetracked with looking for a job, but I will get this finished before the start of next week.
So, I was going to attach it, but I don’t know how to upload a file here, so I will email it to Don.
-
Dude, certainly focus on your job thing first. All this stuff is just side-projects that would be nice to have. Take your time and only mess with this stuff when you’re truly bored.
-
You said all the values will be numbers. How many digits?
-
I assumed 4 digits. Will have to recreate the table to change it.
Viewing now works.
http://test.roleplayinggames.net/cgi-bin/chars_view.cgi?type=stats&game=56&num=1360746095
-
Ok, I’m done. Any board on the test site should be able to create, edit and remove 3e character sheet skills. Please let me know if you need permissions to work freely with characters on the test board.
http://test.roleplayinggames.net/cgi-bin/mainboard.cgi?&board=56
It should also work as expected in utils pages.
For now, I have left the old “skills” box on the 3e character sheets until everybody is migrated over. I found over 340 character sheets that are using the skills box on the form. I think the proper way to do this is by setting a deadline. So after X number of weeks, the old generic skills field will be removed from the character sheet.
I will put out a call for testers to give it a whirl. Please let me know if you see any weirdness.
-
I need permission to edit a character, if I may please. 😀 Sorry, I was not ignoring these other posts, just sometimes I get an email stating there has been more reples added here and sometimes I don’t. Never got these. But the numbers will actually be either a positive integer with as many as 2 numbers in it, or a negative integer with as many as 2 numbers, such as +23, which 23 is fine, or -10.
-
From the tests I have done, which have been limited thus far, the numbers seem to be porting properly. I will continue fiddling.
-
Fester, you’ll want to check the sheets again. Jendor was nice enough to create the updater so the ability score modifiers are populated into the skills table. Take a look and see what you think.
-
So, first off, the auto updater is awesome! However, when I created Tester McFester, I tried inputting only a few skills, i.e., the ones I had actually trained. Doing this, none of the skills table ported over to the view stats. I am going to go edit now and see if it is any different if I fill in ALL of the skills.
-
yeah, so even filling in each and every skill, ensuring there are no blanks, the information is not making it to the view stats page.
-
Balance and Disable Device are missing.
Add some blank skills at the bottom.
Make one general Knowledge skill (forget the 1, 2, 3 etc) and let them use the blank ones for the customized ones.
-
Just decided that adding fully custom skills, alongside the “fixed” skills was too big a pain in the ass. So I added the (roughly 6) new columns into existing skills table. Now that table is really damn long, and I hate that. Its not nearly as efficient as the “smaller” skills table used by 2E.
I’m going to leave this ticket open while I’m still working on the tables. Next is to add 3.5 and Pathfinder, per the table posted by Dragomir on the GM’s board.
Highest Rated
- Mobile Browser




(5.00 out of 5) - dice rolling script imbedded in post




(5.00 out of 5) - Custom Board Backgrounds/CSS




(5.00 out of 5) - Custom Sigs Not Working




(4.00 out of 5)
- Mobile Browser
Recent Comments
- jendor on Stop sending emails on character create
- Donboy on Stop sending emails on character create
- Chief on GMT Clock
- Chief on Private Messages
- Chief on Private Messages
Meta